Thursday, 14 August 2014

Working with the Clang guys

I've officially begun the process of co-ordinating with the Clang devs to fix the stuff that needs fixing and hopefully push the Wide supporting APIs to be part of Clang proper instead of being hacked on top of their private internals. This will hopefully result in Wide being more robust, smaller, much easier to build, and also, I'll be getting some OSS commits for respectable projects on my CV, which will definitely help matters out.

The downside of this is that it may hinder future development on Wide directly, since I'll be working on fixing Clang instead.

The next thing that's Full Steam Ahead™ for Wide directly will probably be the first revision of modules. I have a few tricks up my sleeve, but for now, I'll be only aiming to handle non-generic code. It seems that unfortunately I'll have to add yet another dependency, or more likely, two, for this. Glorious. In a not-at-all kind of way.

But before doing that, I've got a slew of jobs to apply for, I just finished updating my website, and I've got a bunch of other stuff to do.

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